Tron movie review & film summary (1982)
The villain is a man named Dillinger (David Warner). The hero is a bright kid named Flynn (Jeff Bridges) who created the original programs for five great new video games, including the wonderfully named "Space Paranoid." Dillinger stole Flynn's plans and covered his tracks in the computer. Flynn believes that if he can track down the original program, he can prove Dillinger is a thief. To prevent that, Dillinger uses the very latest computer technology to break Flynn down into a matrix of logical points and insert him into the computer, and at that point "Tron" leaves any narrative or visual universe we have ever seen before in a movie and charts its own rather wonderful path.
In an age of amazing special effects, "Tron" is a state-of-the-art movie. It generates not just one imaginary computer universe, but a multitude of them. Using computers as their tools, the Disney filmmakers literally have been able to imagine any fictional landscape, and then have it, through an animated computer program. And they integrate their human actors and the wholly imaginary worlds of Tron so cleverly that I never, ever, got the sensation that I was watching some actor standing in front of, or in the middle of, special effects. The characters inhabit this world.
And what a world it is! Video gamesmen race each other at blinding speed, hurtling up and down computer grids while the movie shakes with the overkill of Dolby stereo (justified, for once). The characters sneak around the computer's logic guardian terminals, clamber up the sides of memory displays, talk their way past the guardians of forbidden programs, hitch a ride on a power beam, and succeed in entering the mind of the very Master Control Program itself, disabling it with an electronic Frisbee. This is all a whole lot of fun. "Tron" has been conceived and written with a knowledge of computers that it mercifully assumes the audience shares. That doesn't mean we do share it, but that we're bright enough to pick it up, and don't have to sit through long, boring explanations of it.