Glam Outlook
updates | March 09, 2026

Okay, kids, play on my lawn | Roger Ebert

If you assume I received a lot of cretinous comments from gamers, you would be wrong. I probably killed no more than a dozen. What you see now posted are almost all of the comments sent in. They are mostly intelligent, well-written, and right about one thing in particular:

I should not have written that entry without being more familiar with the actual experience of video games.

This is inarguable. Many of the comments continued by debating the definition of art, which, it was pointed out, I never provided. Many others defined art in terms that would include video games. I received dozens of names for video games that the posters said had affected them like art, and they told me why. Three or four games came up time and again.

In my actual experience, I have played "Cosmology of Kyoto," which I enormously enjoyed, and "Myst," for which I lacked the patience. Both games are from the infancy of the form. I'd played no others because--well, because I didn't want to. I particularly didn't want to play one right now, this moment, on demand.

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Gamers tried to make it easy for me. Kellee Santiago, whose talk in defense of video games was the subject of my entry, offered to send a selection of games. But I didn't have a game machine. No problem. I heard from my fellow Chicago movie critic Steve Prokopy, better known as Capone of Ain't It Cool News. He has a friend who works at Sony Games, and through this friend I was offered a PlayStation 3 unit and a copy of "Flower," which Santiago produced. To install it and brief me, Steve would bring over Simeon Peebler, the chair of Games and Interactive Media at Chicago's Tribeca/Flashpoint Academy. Steve had the box waiting at his place, pre-loaded with several games.

I stalled. I said I was headed for Cannes. I said I wasn't sure I should accept a gift from Sony. He said he'd wait until after Cannes. He said he'd see that the PlayStation was sent back to Sony when I was finished with it. I replied: "Gee, Steve...I dunno...sigh..."

Actually, I did know. I knew (1) I had no desire to spend 20 to 40 hours (or less) playing a video game, (2) Whether I admired it or not, I was in a lose-lose position, and (3) I was too damned bull-headed. I guess the PlayStation is waiting for me even now in Capone's vault.